Lets join that Bandwagon

Yes! This seasons bandwagon is four player vs. lots of enemies jobbies. A couple of seasons ago it was vehicles in FPS and the season before it was war games set in Vietnam.


Left 4 Dead, Horde mode in Gears of War 2 and the recently announced zombie mode in CoD:WaW have all recently been announced. Basically it's 4 player co-op vs. waves of things meaning players have to co-operate rather than fight against each other or be on each others teams but not really co-operate. Suspiciously, I should say, that these three games have all spontaneously come up with this idea. Is this innovation? Did we really have to wait until this gen to do these things? The answer to both of those questions is no. Basically, it's a bit of inspiration from Serious Sam, Timesplitters 2 Arcade challenges and virus mode and Project Eden mixed in with a bit of zombie love that has become the flavour of this dev cycle.

Sure, it's a nice feature but we'll all be bored to death of it after the tenth game offers up a "wave mode" and the technology could be used to do some more interesting things. This isn't innovation. This is making very small steps outside of the basic practice of copying what was done before.

At least Left 4 Dead tries to take it somewhere new. But until then we'll be sticking to our tried and tested Timesplitters 2 virus mode level we made (current max time 4 minutes 34 seconds after 6 years of trying.

Comments

  1. "Basically it's 4 player co-op vs. waves of things meaning players have to co-operate rather than fight against each other or be on each others teams but not really co-operate."

    Sounds a bit WoW-ish to me

    ReplyDelete
  2. Except it requires an element of skill and couldn't be boiled down to what is essentially typing tutor software with a 3D interface.

    ReplyDelete

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