Capcom DRM: Where is the apology?
Numerous sites ran with the news today that Capcom forgot to inform players that in order to play Final Fight: Double Impact, players had to be online all the time. They apologised for not telling players about the DRM.
However, at the time of writing Capcom have still not apologised for the existence of the Game itself yet. TGAM Editor in Heels, Richie Richards had the following to say:
"The world really didn't need either of these games the first time around. This reboot is totally redundant. It would be like releasing Megaman 10 for fuck's sake."
TGAM Pilot First Rank, Doppelganger chimed in with:
"Great. More middle of the road games. I can barely tolerate to think of the days I used to get excited about games anymore. I hope someone somewhere is genuinely excited to see these games again"
This blog, once upon a time a single Capcom IP fan site of sorts, is sad to see Capcom joins the long list of those failing to apologise for their decidely average IP with infamous offenders TEAM 17, Polyphony Digital and Valve Corporation.
However, at the time of writing Capcom have still not apologised for the existence of the Game itself yet. TGAM Editor in Heels, Richie Richards had the following to say:
"The world really didn't need either of these games the first time around. This reboot is totally redundant. It would be like releasing Megaman 10 for fuck's sake."
TGAM Pilot First Rank, Doppelganger chimed in with:
"Great. More middle of the road games. I can barely tolerate to think of the days I used to get excited about games anymore. I hope someone somewhere is genuinely excited to see these games again"
This blog, once upon a time a single Capcom IP fan site of sorts, is sad to see Capcom joins the long list of those failing to apologise for their decidely average IP with infamous offenders TEAM 17, Polyphony Digital and Valve Corporation.
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