Mobile games are they good yet?
Ugh I cant stop playing Taptitude.
Yeah I know I have a Windows7 phone, get your giggling out.
I had an android phone for a while, and where it is good with all the (then) free apps, its gimpy linuxy experience couldn't do simple stuff like texting or phoning... big fat fail for me. And Apple, well I'm still on the fence. Firstly I don't really want to conform to the millions of "individual snowflakes"out there, and secondly are still no proper games for Apple... there is iOS games, re-imaginings of older games, which look pretty much the same as they did ten years ago or jumped up browser games. They are pretty but not for me. So I decided to go for a Win7 Phone, it tied into my 360 account, its fast, it works, it's more user friendly than the other "smart" phones, but there is fuck all for it, and no fucker wants it, nobody believes windows may have a product that is "easy to use"
Anyways, there is a couple of games for win7 Angry birds, Plants vs Zombies etc. But a few months ago 4bros studio brought out Taptitude. It is hard to describe, it has several tiers of different games most of them are shameless knock-offs of retro titles Puzzle bobble, Pac man, or indeed simple minigames, like mahjong, solitaire or Poker, and rather amazingly a customisable 16-bit dungeon crawler. However the game is very meta, in almost all of the games you can purchase upgrades, I will clarify here, that is using in-game currency, not MicrosftMoney or iMoney or even real Money. You gain money from wining games and can exponentially increase the money you gain by buying these upgrades, so you can buy the more expensive upgrades. There is also a section in the game called "craftitude" this is like Mincraft without the running about, you start with basic elements, quarks and colours and by mixing these and their creations you can get atoms, elements, animals, plants etc. Each of the creations can then be sold or used in different games to help you get better stats or money (eg. in the breakout rip-off you can use your Earth elemental to increase the bat width). The crafting aside there are stats ruling everything, they are like trackable achievements which currently dont give you rewards... but man when they do... but they do give you fun information, like simply, how many times you have tapped the screen in game. The game also has dailys, weekly riddles and you have played the game X amount of times rewards, for in-game items or monies.
In conclusion, Mobile games are not really that much better. They are however more addictive.
Love and fuck your gingerbread,
Richie X
Yeah I know I have a Windows7 phone, get your giggling out.
I had an android phone for a while, and where it is good with all the (then) free apps, its gimpy linuxy experience couldn't do simple stuff like texting or phoning... big fat fail for me. And Apple, well I'm still on the fence. Firstly I don't really want to conform to the millions of "individual snowflakes"out there, and secondly are still no proper games for Apple... there is iOS games, re-imaginings of older games, which look pretty much the same as they did ten years ago or jumped up browser games. They are pretty but not for me. So I decided to go for a Win7 Phone, it tied into my 360 account, its fast, it works, it's more user friendly than the other "smart" phones, but there is fuck all for it, and no fucker wants it, nobody believes windows may have a product that is "easy to use"
Anyways, there is a couple of games for win7 Angry birds, Plants vs Zombies etc. But a few months ago 4bros studio brought out Taptitude. It is hard to describe, it has several tiers of different games most of them are shameless knock-offs of retro titles Puzzle bobble, Pac man, or indeed simple minigames, like mahjong, solitaire or Poker, and rather amazingly a customisable 16-bit dungeon crawler. However the game is very meta, in almost all of the games you can purchase upgrades, I will clarify here, that is using in-game currency, not MicrosftMoney or iMoney or even real Money. You gain money from wining games and can exponentially increase the money you gain by buying these upgrades, so you can buy the more expensive upgrades. There is also a section in the game called "craftitude" this is like Mincraft without the running about, you start with basic elements, quarks and colours and by mixing these and their creations you can get atoms, elements, animals, plants etc. Each of the creations can then be sold or used in different games to help you get better stats or money (eg. in the breakout rip-off you can use your Earth elemental to increase the bat width). The crafting aside there are stats ruling everything, they are like trackable achievements which currently dont give you rewards... but man when they do... but they do give you fun information, like simply, how many times you have tapped the screen in game. The game also has dailys, weekly riddles and you have played the game X amount of times rewards, for in-game items or monies.
In conclusion, Mobile games are not really that much better. They are however more addictive.
Love and fuck your gingerbread,
Richie X
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