Outcast, re-boots all round
So that ancient game Outcast has been marked for a remake, and some of the original Syndicate (Wars) guys have appealed to the kickstarter community to give them money to do so. I feel that this week the games industry just flicked through gog.com and chose a couple of randoms.
First of all! That Syndicate game, which is called Satellite Reign; dont get me wrong I'm excited about the appeal of a successor that is not an FPS, and it ties in nicely with my recent cries for a proper dystopian megalopolis type game. But I cant get round that video: those guys are really off-putting, just seeing them there pitching their idea on kickstarter, it really feels a bit too much like begging, sorry guys. Some other kickstarters have done well in advertising their products and appealing, mainly because they are mostly creative types, but this seems like guys out of their depth trying to learn how to do a sales pitch.
Secondly why Outcast?! Outcast was a great game, for its time, it had a great emotional and atmospheric environment, the controls system now-a-days is incredibly flawed, but previously was a feat of ingenuity. The game was a great achievement artistically speaking using a blend of 3D and sprites. How do you create a successor to this, the game was defined by its control system and use of art styles. Arguably one of the last great examples of artistic development and creativity within the constraints of (then current PC) hardware.
I suppose it is no less relevant than a Robocop Reboot.
Love and Persuadertron class,
Richie X
First of all! That Syndicate game, which is called Satellite Reign; dont get me wrong I'm excited about the appeal of a successor that is not an FPS, and it ties in nicely with my recent cries for a proper dystopian megalopolis type game. But I cant get round that video: those guys are really off-putting, just seeing them there pitching their idea on kickstarter, it really feels a bit too much like begging, sorry guys. Some other kickstarters have done well in advertising their products and appealing, mainly because they are mostly creative types, but this seems like guys out of their depth trying to learn how to do a sales pitch.
Secondly why Outcast?! Outcast was a great game, for its time, it had a great emotional and atmospheric environment, the controls system now-a-days is incredibly flawed, but previously was a feat of ingenuity. The game was a great achievement artistically speaking using a blend of 3D and sprites. How do you create a successor to this, the game was defined by its control system and use of art styles. Arguably one of the last great examples of artistic development and creativity within the constraints of (then current PC) hardware.
I suppose it is no less relevant than a Robocop Reboot.
Love and Persuadertron class,
Richie X
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