Painful Moments in Gaming: Treasure Island Dizzy
Treasure Island Dizzy: The pain isn't over yet... The year was 1989, I had a Commodore 64. Games like Outlaw, Double Dragon and Bubble Bobble frequented my tv screen. My favourite however was Treasure Isand Dizzy from Code Masters and the Oliver Twins. The plot was basically, you're stuck on an island and want to get back to the 'yolkfolk' . Through a series of inventory based puzzles you build a boat and get off the island by paying the shopkeeper character 30 Gold coins (which you have collected throughout). For those of you who are unaware, this was seen as the most difficult of the Dizzy Franchise, unlike the predecessor which you had 5 lives and the sequel which had 3, in Treasure Island Dizzy you had one life. Consider that for a moment, one life. One life, with no ability to save the game, it was all or nothing. This also wasn't an easy game, you had to essentially memorise the side-scrolling map, often jumping blindly in to the next