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Showing posts with the label Dusknoir

Nintendo have invaded my F2P market...

Almost all of us play mobile games, as a time-waster (or avoiding eye contact) waiting on or in public transport. I tend to have a few on the go at one time, I recently "Finished" the Family guy: quest for stuff game, which is wholeheartedly one of the most shallow city-building/farm building games out there. I have not spent a penny on that, it wouldn't even be satisfying to spend a penny on that either. Another gem I have been plugging away at for the past few months is Evoker  which is an oddity you set 5 cards which have different attributes and abilities. You level up cards, through solo play which uses and energy mechanic, or PvP which uses a second energy mechanic. Essentially you can only play for roughly 3-4 mins before you are locked out for about 2 hours (more at higher levels). But that was fun collecting the "team" you wanted to face off your opponent with... etc. BUT Its suffers as a Pay2win title, if you spend money on it you, and I suppose this ...

Seven Deadly Sins of Gaming: FEAR

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Oh shit. Here's an original idea, a new feature from TGAM looking at the seven deadly sins of gaming. For our other long running and not at all forgotten running features see practically every post we ever did. For the absolute originality of the Seven Deadly Sins theme just google "Gaming Seven Deadly Sins". 0 hits you'll find.  So here's out brand new feature that will probably peter out. Peeter out? Pooter out? Petre out? trail off after this one. We're looking at fear. But we aren't just about new features, we're about features within features so before the word feature starts to look weird, here's the latest on the Seven Deadly Sins of Gaming: FEAR from out in game correspondent surveying the populace of Xenoblade Chronicles . What do they have to say about either new features or FEAR in games Alcamoth Citizen? Oh shit me that is pretty fearsome. Fear in games comes in many forms. Survival horror is often said to be scary but as I...

Ghost Trick

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We played Ghost Trick on the DS! For so long we've gotten used to the DS being the machine that plays Pokemon we almost completely forgot it plays other excellent games. Remember how we used to be a blog about Resident Evil (hence the name That guy's a maniac)? Last week we looked at a game with zombies in it. Today we're looking at a Capcom game so that pretty much means we're back on track as per our strategic vision . It totally counts.  So what about this game then? Well it is over a year old so we're probably the last people on Earth to play it. Others reviewed it and better than we will. Read those reviews. We enjoyed it. It was fun and aaargh. We can't write this long without a numbered list. Here's a numbered list of things we liked about Ghost Trick: Unusually, for Capcom the save system isn't totally fucked. So far there's no checkpoints just before a long unskippable cutscene or a ridiculously difficult difficulty spike(y).  B...

Oh god they can see my Winkie!

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Woooo BOOBIES! Turns out X-Ray is a possibilty nowadays!! If you set your nightvision enabled camcorder to "near infrared"... These “near infrared” light waves are the waves that are penetrating the material and reflecting an image of the body surface. See the story here . Rock on...