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Showing posts with the label Mario Kart

Flame Rounds: Ice Levels

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Flame rounds  lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101. We will be presenting a case for a particular Trope/Character/Item/UI element that pisses us off and then trying to justify whether this thing should go into room 101 (get flame roundsded?). Cunzy1 1: What're you selling? Richie:  Fucking ice levels, most specifically that annoying inertia slide which get applied to your main character. Annoying, get some crampons. Cunzy1 1: Are we just going to cycle through 90's gaming tropes is that it? We had five original ideas and are now just rehashing our old forum posts? Richie:  Looking back at our archive we are subconsciously rehashing ourselves over and over again. Ironically we are probably the only blog in existence with the label "bored of the same arguments" however time for us to take a long hard look in the mirror, sunshine. Doesn't make slipping on ice a game that is

The Secret Language of Mario Kart 8 Deluxe (and Mario Kart 8), Kartography and Motion Language

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Mario Kart 8 was released for the WiiU in 2014 and the Deluxe version of the game came out for Nintendo Switch in 2017. The Mario Kart series of games remain highly popular and although the longevity of these titles through online racing means that these games demand high prices years (almost decades in the case of Mario Kart 7 ) after release, the communities that build up in these games are rarely subject to academic enquiry or basic coverage in the average games media.  Fascinatingly, because Nintendo EAD, the developer of the game and Nintendo the publisher take online harassment and bullying seriously players of online Nintendo games and games on Nintendo platforms often have a highly limited mode of expression to communicate with other players when playing online together. This is of interest because enterprising players use the limited tools they have to contrive and develop new languages and forms of expression through cosmetics in games (costumes, 'emotes', equip

Pokken Tournament How do you get one of those accent things on the e?

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NEW CHALLENGER APPROACHES! Cunzy1 1 FINALLY joins the eighth generation of video game consoles! I'd been waiting for the XbOne, PS4 and Wii U to finally build up enough of a 'must-have' list of software to finally make the frankly-still-ridiculous cost of a new console worth it whilst working through the huge backlog of great older generation video games LEGO & Pokémon games. With the release of Pokkén Tournament , the time was right to finally pick up a Wii U and I've spent the variably weathered Easter in a darkened room catching up with three and a bit years of software. Initial impressions? Much like the Wii, interesting uses of the ''''whacky''' tech seems to have gone out of the window after earlier experiments like Nintendo Land and ZombiU . For example, Super Smash Brothers use of the second screen is virtually non existent and  Pokkén Tournament doesn't use it at all apart from in the borked couch-vs mode. At the o

Progress. Whore.

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Do you know about the backloggery? If you don't you should know about the Backloggery . It ticks a lot of boxes in our brain. You create and account and then (manually, but it is worth it) add all the games you've played, review them and then note whether you've not beaten the game (bronze), beaten it (completed the 'story' that's a silver medal) or 100% (gold medal) of for those doubly hard bastard out there MASTERED IT (a gem that denotes you've played a game inside and out and back again). Then after all that at a glance you can see what percentage of all the game you own you've seen all the way through to the end. You may find it all a bit arbitrary and in the same vein as the compulsion to "Thousand" games on the Xbox 360, beating the game and getting all the achievement points for it. For us, the backloggery helps us to document and progress on the all the games we own and haven't finished yet. I don't know about you but we h

Mario Kart 7 New Characters and Track

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No sooner than I throw a wobbly about the underused Nintendo Channel then they go and upload some half decent videos. This week is a video about Mario Kart 7, confirming that Metal Mario and Lakitu will be two new playable characters to the series. Also, unlike most tracks the WuHu Island course won't be a three lap course, instead the race will take place as one long lap across the island. Now, we're all for change but we can't help but be disappointed by the announcement of these two new characters. Firstly, in between Mario, Luigi, Waluigi, Wario, Baby Mario and Baby Luigi, we would have expected a bit more originality in character choice than yet another Mario. Secondly, if the characters from MKWii are returning too Lakitu adds to the already koopalicious choices of koopa trooper, dry bones, Bowser and Dry Bowser. With Mario Kart hopefully boosting sales of the 3DS we were secretely hoping that Nintendo would shake up the series. Perhaps by including characters from

Saturday Statistics #3

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Race Rating: 8012.

Miyamoto tries to justify 2D

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Artist rendition of how Miyamoto actually sees the world. So recently he said: “I don’t think everything needs to be 3D, or that just because we’re seeing more 2D games now, that everything’s going to shift back to 2D. Instead, I think that what’s going on is that people are realizing the benefits of a 3D game, and at the same time, remembering what the benefits of 2D games were. When going 2D, you need the courage to not be so attached to visual appearance of the games and to really pursue the gameplay experience.” Interestingly this also reads well if you replace 2D for SD (Standard Definition/Poor-man's TV) “I don’t think everything needs to be HD, or that just because we’re seeing more SD games now, that everything’s going to shift back to SD. Instead, I think that what’s going on is that people are realizing the benefits of a HD game, and at the same time, remembering what the benefits of SD games were. When going SD, you need the courage to not be so attached

Mario Kart Wii: Review

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9/10 - "Good enough to consider getting a Wii for."

Mario Kart: Vengance

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I fucking knew it. I'm really not happy. Mario Kart (Due Friday) will not have full functionality with the Gamecube controller. Apparently "mid air" moves wont be 100% emulated when using a "proper" controller. Fuck you Wii-mote

Mario Kart

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Ugh Nintendo... what the fucking fuck are you thinking!! 1. The wheel is retarded!!! honestly, I'm annoyed it ships with it, more crap to fill up my house, I'll put it next to * the limited edition 360 art booklets, PS2 guitar, Nintendoscope, and Halo 3. 2. Mario Kart Wii... Well that's an original name... How ever did you come up with it! 3. Here is where I'm supposed to bitch about voice chat or communication online , but I ain't gonna, I don't care. When I played the first Mario Kart on the SNES I was merely a fresh faces adolescent. then I moved onto the N64 and got Mario Kart 64, and then the Gamecube and Mario Kart: Double Dash. Now I'm in my mid/late 20's and my friends and I have been known to break out double dash, 64 and the original SNES version have a few battles, Grand Prix's etc. My point is, the addition of the wheel is for kids... Mario Kart's fan base is mostly people around my age, and it should cater for them. In fac