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Showing posts with the label Where is Richie?

Level 60: The Road Ahead

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So WoW Classic came out ages ago, and I have finally reached the pinnacle of lvl 60, which is less of a pinnacle than a plateau before you continue to hike up that mountain. Having debated what I wanna do at 60 with my little Paladin I have decided I would like to get into at least a couple of raids and have been doing my attunements. As well as this I have been picking up that all important gear! But as a Paladin I have many options open to me, the go to is healing, but you can also Tank, or create soloing builds, or even RET-LOL, I have decided to take this further and dive into a niche retadin build! The Spelladin What is a Spelladin? Spelladin is essentially a ret-pala, with very similar talent setup, however rather than using Seal of Casino, it uses Seal of Righteousness and is with buffed spell power. The benefit thereof is that SoR is straight damage applied to every hit, and SoR is boosted by spellpower. As such the difference between Ret and Spelladin is Gear/enchants

Starlink: Tourist Around Atlas

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We treated ourself to Starlink: Battle for Atlas , Ubisoft's buildable ship toys-to-life game over Christmas seeing as the starter pack and accessories were criminally discounted and we love a good space flight ship game (we're somewhat in a renaissance after years of nothing!) & didn't have enough single title use plastic crap. I'm loving the game, so much that I'm savouring it rather than smashing through to hit the credits but in lieu of a longer post on it here's some postcards from Atlas taken using the excellent photo mode, added as a bonus free update over Christmas! Photo mode comes with a range of tools and filters and we've spent shockingly long snapping away. SHIPS We're playing it on Switch, so obviously Arwing is best but we're a little bit in love with Pulse, the saucy little red number piloted by ex-racing driver Chase. It's true that red ones go faster. This one we call 'BLUE'. It hangs above our sex bed in ou

Behind the rose tinted.

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Dear Diary, Last night I dreamed of World of Warcraft: classic. I dreamed I fired up my old account and ventured again into WoW at level 60 . I dreamed of Hunters with mana. I dreamed of saving gold to level skills. I dreamed of running out of quests at lvl 40. I dreamed of buying reagents to cast spells. I dreamed of sitting down for to drink the water you just conjured to replenish the mana you just spent on the conjuring the water. I dreamed of senseless Alterac Valley. I dreamed of waiting for Zeppelins. I dreamed of no navigation. I dreamed of escort quests, and enevitable ganks. I dreamed of corpse crawling. I dreamed of General: LFG 1x Tank 2x DPS I dreamed of Buying bag space If World of Warcraft is a feeling, then as the Red hot Chilli pepper once said "I dont wanna feel like I did that day" #Apt Love and I'll probably play it anyway, Richie X

Miitopia

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It takes a rare kind of game to awaken us from near permanent retirement from TGAM blogging but Nintendo's new Masterpiece, Miitopia is such a game. Love 'em or hate 'em Miis have been around for eleven years now and they've certainly outlasted the Xbox avatars (have they? I've not checked. Which Xbox are we on now) and whatever those fugly things were on PlayStation. We made a semi-topical picture joke which no one will get in 3, 2, 1.Old now.   We've had plenty of good times with Miis over the years, racing karts, fishing fish, golfing golfs as well as giving Nintendo personal information about preferences through Miitomo (is this still a thing?). Team TGAM loved Tomodachi Life  even though there wasn't that much to do in it, we still spent a combined 298 hours and 28 minutes doing it. Miitopia is what Tomodachi Life should have been and frankly, should have been released in 2007 but it's here now. The premise is simple, take the fairly st

"Crunch time"

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You know, its not often I talk about the games industry and the depravity and filth within, however today I would like to bend your ears, open your eyes and perhaps even educate the cretins and executives out there. For the non-industryer "crunch time" is when a game, DLC or whatever is reaching it's deadline. This deadline will suddenly make everyone involved on that project start working at 200% (usually up from 50%) to get everything done, creating a great deal of stress on budgets, quality and people. The deadline itself is usually enforced by marketing, or by a separate publisher, who has dictated that, "this needs to happen by then". Now, why does this exist? In short, this exist because of poor project planning. The tl;dr version is: Persons are placed in positions of authority and management, due to internal promotions i.e. low ranking programmers, developers and even testers who get given these tasks, without professional qualifications or certifi

What is Xbox Live Rewards?

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So Xbox has brought out this new online. What what the hell does it do? Well, out of curiosity i signed up, it tracks your most played games and gives stats on them. There is also a reward point scheme, these seem to be septate from Microsoft points, in the same way that Tesco clubcard points are not real money. Other than that, you seem to be able to earn points based on renewing your membership to gold, or subscribing to sky player, oh and doing a survey about your "media" plans for summer. Right now there is no actual information on the types of rewards other than points. So what is it for? As far as I can see it's a glorified Clubcard, Nectar Point etc reward scheme, but with intangible  ways of collecting points, and also for undisclosed rewards. It all seems a bit bollocks for now, especially since the "rewards" will only count from the point you signed up for it (being a XBLA subscriber since 2007 this bugs me) Ah well lets see how it pans out

We're in a rut

For no reason whatsoever we decided to watch all of Consolevania and Videogaiden . It's all over though. It's all finished. A couple of years ago. This video about the Scottish games industry is brilliant I think. Sums it all up. This time of year we always get a bit melancholy. I'm sure we'll get over it but right now we'd be hard pressed to recommend gaming to anyone. It's meaningless. Absolutely meaningless. Throaway culture created purely for the generation of income. Sad face.

The PC Guys are all a bit bitter about Gameswipe

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Perhaps it is because they couldn't get it off steam? Or maybe because they had to actually watch TV and they haven't done that for ages. Rock Paper Shotgun summed the show up pretty well. Richard Cobbett continues to look like David Mitchell. But if there is anything the men, who have mostly had marginal success writing for dying magazines and a niche following on the old blogosphere (RICH, SO RICH COMING FROM US), have said that makes sense is that the show felt very cobbled together because it was trying to do justice to the whole of gaming kind in a single show. And for an audience wider than the gamer gamers (see pie chart, the red slice). It could easily be a 420 part series but then who would watch it? Gamers think they know it all. The average TV watcher probably doesn't give a shit. Then again the same demographic expressing dissapointment at Gameswipe are the same people who regularly bemoan TV for being totally shit. So you can't have it both wa

Breaking Timesplitters 2 Noise

This is breaking news. This news occurs nowehere else on google. It is regarding a weird noise you get when you die playing through Story Mode on Timesplitters 2. Here's how to access the noise. Start playing through story mode on Timesplitters 2. Die and then the restart/quit screen comes up with a big floaty blue thing in the background with some loud music. Just put the pad down and listen to the music. It trails off and then you get some scary noises. Then right right right at the end after the scary noises a woman's voice asks "Is that too much?". In the interest of full disclosure here is the email I have sent to LEGEND Graeme Norgate for info: Hi Graeme Huge huge fan! Huge. I became aware of your work through Timesplitters and restrospectively found out you did the music on Killer Instinct too! What a legend. We used to listen to Killer Cuts all the time until the CD wore out. Anyway fandom aside I was playing through Timesplitters 2 again last week (Siberian D

Wanker of the Week

falahda 10 Aug 09, 1:17am A thirty-eight year old Nintendo player can't really claim the high ground from which to criticize lightsaber phones, Charlton. From over on the Guardian website. It explains itself really. And she is an Anthropologist. And 37. And female. And American.

Silent Hill: Homecoming

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So yeah! We at TGAM love the silent hill series. In our usual overbearing and graceless manner... here is a review Well I say review, It is more a haphazard collection of images. But look at it! It's so pretty it has a manual, an attractive green box, a reversible cover, on top of that the nurses have clear and evident cleavage. Now the game, there was a lot of criticism received about this being a more "westernised" version. given that it was not developed at the Konami studios in Japan coupled with the game following in many of the traditions of the movie. And it's true it does, Pyramid-head is there, for some reason. For those of you who don't know Pyramid head is suppose to be a personification of the torment James feels in silent hill 2. But since he is a cool looking bad-ass, he was brought into the movie, and as such also into this latest iteration of the series. Another hat-tip from the movie goes to Silent hill being populated