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Showing posts with the label keep moving

Okami Done?

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We've mentioned before how we're slaves to progressing our Backloggery  scanning the glut of games that we own but haven't beaten, let alone mastered. But we can't be alone in looking at 'the collection' and thinking "there's nothing to play". New games keep coming along and tempting us with their sexy new concepts, big graphics and face shooting shenanigans. But we've still got thousands of hours of untapped gameplay that won't cost us a penny.  However, some of those games we'll probably never finish. take Okami for example. Released over 15,000 times, Okami is a beautiful game. Virtually every screen (outside of the menus) could, nay should be printed and adorned on all the surfaces of abodes. But there's a problem. It's too big! Back in the day, when we had hundreds of hours to dedicate to games, this wouldn't have been a problem but these days it is literally too big to play. Here's how my last couple

The heat. It burnssss us

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It's hot outside which means vidjo games, in contrast to cricket, have to be cancelled due to fine weather. Everyone, literally everyone, else is going to parks and filling up beer gardens and the social pressure is for us to do that too. Plus, because we have to open the windows, we can't see our screens anymore. Lastly, because all our energy has melted away, the slightest excuse prevents us from playing most games. Can't play Sonic Mega Collection to unlock Comix Zone without finding the right memory card first? We'd probably die of dehydration trying to find it. Have to take the Wiimote our of it's condom to put it in the Wii-Zapper? Death unless you've got a parasol to protect you. Standing up to play Kinect? Make sure you take at least five litres of water. Luckily though, there's always Pokemon*. Nice safe, friendly Pokemon sitting in the DS, flick it open, turn it on. Gaming happiness from our melted pool on the floor vantage point. We can even secr

Really Boring

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So we love video game music. Not all of it, but when it is good we'll take it over millionaires crooning about getting their arse out or falling in love any day. It gets into our mind. So (bear with me) there's an advert on TV for the perfume Opium which has been on the idiot box quite a lot recently. I keep seeing it and it reminded me of a game. In particular this ad at 20 seconds.   Eventually, it came to me! It's from the Notre Dame theme from Timesplitters 2, composed of course by Graemem Norgate, one of the few men we'd happily marry without even meeting (we swooned when he wrote to us ). The relevant bit is in the vid DOWN HERE at 1:31:   And of course, both of these were 'inspired by' a certain Mr Mozart, this vid at 2:35.   Here's the handy URLs to skip the rest and straight to the bit I'm on about should you wish you music cretin Opium , Splitters , Mozart . That's it. Just saying. Jeez. End of the music lesson. Now. Fuck o

Disaster Day of Crisis

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Is another brilliant and flawed but only brilliant because it is flawed wii game with more a more fresh feel than anything on release on the HD consoles. Playing it reminded me a lot of the awesome Shadow of Memories for the PS2 despite the fact they have nothing in common at all except they feature a guy. Just saying that's all. You play as Ray somebody who is an all American hero and former International Rescue Team member following a totally predictable tragedy. Ray depressed about the tragedy is now a pen pusher at the Crisis Managment Division until he gets called back in to service. The game follows a series of (not so outlandish it seems) events that start with an earthquake, then a tsunami, followed by a nuclear threat and then gets even more ridiculous with everything from firestorms, volcanic eruptions, floods, terrorist battles and even a lahar. BRING ON THE CHEESE. The game is so cheesy its hard not to smile or believe that the developers are unknowing in the cheesiness

Glorious Moments in Gaming: Syndicate Wars

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Syndicate Wars was the first PlayStation game I ever owned. I had played Syndicate at a friends' house and it was with some excitement when my brother and I popped the PSX version in for the first time. Up to 4 player co-op, manga signposts, awesome soundscape (we loved Neotokyo on Timesplitters 2 because of how Syndicate it felt), bank robbing, pursuada-tronning, setting trigger wire traps, getting into a hover car and flying about, setting crowds on fire, the meaty spit when the LR rifle liquidises a person from range. That whole game was amazing* and we'd poured hours and hours into the game (occassionally accompanied by the good Dr. Wo). We played the Eurocorp Agent missions because, hey, guys in trench coats are so much cooler than the guys with the shoulder pads. Apparently, I've just discovered, there was actually a proper 'plot' according to wikipedia but I never read any of the mission briefings and still loved it. Eventually, we managed to get to the las