Some of the problems with MMORPGs
I'm not an MMORPG fan. This you may know and I'll say it upfront. Some of the stuff that happens in MMORPGs is interesting to read about and there are some creative folk who can spin a nice tale around something they experienced in an MMORPG. For me though the problem is that the worlds just aren't compelling enough. Okay, that isn't entirely correct, the worlds are compelling but as soon as you set foot in it the effect rapidly wears off. The cutscene generates excitement but then grinding and questing and PvE events etc. etc. work to make the game into some kind of numbers and skills drive. Nice if you like it, total immersion breaking if you don't know what you are signing up for in an MMORPG. Case in point? I recently had a look at WAR. It looked nice and everything (immersion breaking HUD aside). My friend (playing as a Magus) summoned his disk of Tzeentch, left the beautiful crystal cave he was in and then crested a hill to end up in the middle of an Elven for