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Wot No Wii? Part #3

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The last panel in this week's triptych about Wiiblindness in the games industry. In the last part I already mentioned EDGE. EDGE 227 has a largely thoughtful article about online multiplayer in games raising all the interesting points around when and why online multiplayer is shoe-horned into a game (e.g Dead Space 2), whether it's devs, marketeers or the consumers who are responsible for more and more games shipping with online multiplayer and the curious mystery around the virtual non existence of crossplatform onlinemultiplayer with one not so notable exception. For no discernable reason not a single Wii game, nor the console itself is mentioned even when it may be pertinent to. Sure, the console is still widely viewed as the little engine that couldn't but it's a glaring omission not to mention Mario Kart Wii when testing 2009 titles for how active communities are. That's a three year old game that not only still has an active community but also a title that get

Wot No Wii? Part #2

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EDGE magazine isn't just the thinking gamer's read, in our opinion it's one of the few 'publications' that transcends insulting and is actually written for people above the age of nine. By comparison, half of the shit on the web and virtually every other gaming mag falls somewhere between the Beano and the National Enquirer. However, one of the problems with a cross platform publication is that each issue can only offer a limited number of pages to each platform. Increasingly this has meant that every platform but the Wii gets coverage. In this month's issue E227 only one of the 23 games reviewed and previewed is a Wii game. Last month only two of the 24 games were Wii games. Now of course, it pleases more of the demographic,more efficiently to look at the cross-platform games !PS3, PC,Xbox 360) but the truth is that there ain't that much on the horizon . It seems that when Capcom or Nintendo aren't making Wii games, nobody is. Why is that Nintendo magi

Wot No Wii? Part #1

There's been a blitz of Wii bashing and just ignorant the platform recently. It's a bit stupid really and recalls times when the PlayStation 2 and Gamecube were prematurely abandoned, the former platform killed off in it's prime and the latter sticking two fingers to Microsoft and Sony with Resident Evil 4. So it appears to begin with the Wii. The first bit of bashing comes from Frank Gibeau, head of the EA Games label describing the Wii as a legacy platform (via Industry Gamers ). "They [Nintendo] understand the dynamics and the fact that HD consoles is a booming part of business right now. Legacy platforms like PS2 and the Wii have dropped off significantly. They’re not stupid. They’re going to figure something out. They’re going to come back at it." Is the kind of moronic rhetoric that gets our goat. What he actually means is that nobody, especially EA have been able to replicate Nintendo's success on it's own console and it is language like this that m

Status Check: Is Machinima any good yet?

We're not just interested in games we're interested in the cultural products that surround games and gaming. One of which is machinima, essentially films made in game engines. The problem is 99% of it is absolute shit. There are a few gems out there; Red vs Blue , War of the Servers and Trashmaster . Machinima can also be funny (see Top FPS ) and there's even been a decent CoD kill montage video that's been more than looking at a sniper scope with the odd numbers popping up, beautifully edited and link subsequently lost. The rest though is total bullshit. Here's a top tip to would be machinima directors out there, that if taken on board will improve the average quality of all machinima by at least 5%: Having one of your characters say LMAO, ROFL or LOL isn't in any way funny. Stop doing it and instnatly make the world a better place.

Disaster Day of Crisis

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Is another brilliant and flawed but only brilliant because it is flawed wii game with more a more fresh feel than anything on release on the HD consoles. Playing it reminded me a lot of the awesome Shadow of Memories for the PS2 despite the fact they have nothing in common at all except they feature a guy. Just saying that's all. You play as Ray somebody who is an all American hero and former International Rescue Team member following a totally predictable tragedy. Ray depressed about the tragedy is now a pen pusher at the Crisis Managment Division until he gets called back in to service. The game follows a series of (not so outlandish it seems) events that start with an earthquake, then a tsunami, followed by a nuclear threat and then gets even more ridiculous with everything from firestorms, volcanic eruptions, floods, terrorist battles and even a lahar. BRING ON THE CHEESE. The game is so cheesy its hard not to smile or believe that the developers are unknowing in the cheesiness

Project Cafe: Specs

Breaking News:  Wii 2 (Codenamed Project Cafe) has had it s specs Leaked  "the console will include a custom IBM PowerPC CPU with three cores, a GPU from the ATI R700 family with a shader unit at version 4.1, and at least 512Mb of RAM. Backwards compatibility with both the Wii  and GameCube games.  The controller has a six-inch touch screen, a front-facing camera, D-Pad, two bumpers, two triggers. There you have it HD DS in  your living room. FINALLY HD! More on this as more rumours flood the internets Love and HD-Hugs, Richie X

Deadly Creatures

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I've been wanting to play Deadly Creatures since it came out way back in 2009. The premise is simple you play as a Desert hairy scorpion and a Texas brown tarantula and go about Arachnida business somewhere in the desert of the southwestern United States. The game is fucking brilliant and also flawed, totally linear but the game drives you on just because you want to see what's next. The game is also incredibly frustrating and right up to the end, death is only ever around the corner leading to occasional rage when a checkpoint is the wrong side of an unskippable cutscene in particularly tough sections. There's some odd reusing of the same level, a particular section of which you return to on four occasions and later level design tends towards laziness with invisible walls stopping you from wandering off piste. Also jarring is the end FMV sequence which is of appallingly low quality. Play alternates between the tarantula and the scorpion, the former is by far the best one