"Crunch time"
You know, its not often I talk about the games industry and the depravity and filth within, however today I would like to bend your ears, open your eyes and perhaps even educate the cretins and executives out there. For the non-industryer "crunch time" is when a game, DLC or whatever is reaching it's deadline. This deadline will suddenly make everyone involved on that project start working at 200% (usually up from 50%) to get everything done, creating a great deal of stress on budgets, quality and people. The deadline itself is usually enforced by marketing, or by a separate publisher, who has dictated that, "this needs to happen by then". Now, why does this exist? In short, this exist because of poor project planning. The tl;dr version is: Persons are placed in positions of authority and management, due to internal promotions i.e. low ranking programmers, developers and even testers who get given these tasks, without professional qualifications or certifi